Clothings | Guerilla Games: Horizon Zero Dawn

Virtuos had the opportunity to work on Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. Our character team produced four characters and ten sets of costumes including costume variants for Aloy. ZBrush and Marvelous Designer were used to get high-quality results for high ploy models, we used Xnomal and PS to create texture maps and Maya to make the characters in-game model.

A selections of Aloy's clothing we worked on (in-game) . Below are some of the steps and challenges

A selections of Aloy's clothing we worked on (in-game) . Below are some of the steps and challenges

Being accurate on negative space improves cloth's realism.

Being accurate on negative space improves cloth's realism.

We used Marvelous Designer to create these realistic simulated pants. We looked for the right balance between a straight cut and the clothes' natural wrinkles.

We used Marvelous Designer to create these realistic simulated pants. We looked for the right balance between a straight cut and the clothes' natural wrinkles.

The challenge : imbrication between the more rigid armor and the softer clothing. The armor had to be aesthetically pleasing while looking realistic. The pieces need to interlock at various positions for varied situations and not restrain combat movements

The challenge : imbrication between the more rigid armor and the softer clothing. The armor had to be aesthetically pleasing while looking realistic. The pieces need to interlock at various positions for varied situations and not restrain combat movements

As you can see the polycount of lowres models in Horizon is very high. The level of details is comparable to what you can find in theatrical CG movies.

As you can see the polycount of lowres models in Horizon is very high. The level of details is comparable to what you can find in theatrical CG movies.

A selected line up of Aloy's clothing we did.

A selected line up of Aloy's clothing we did.